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  1. #106
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    oktama's Avatar
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    Click here to enlarge Originally Posted by alldin Click here to enlarge
    many thank's.. untuk tut nya Click here to enlarge
    ur welcome Click here to enlarge

  2. #107
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    Click here to enlarge Originally Posted by oktama Click here to enlarge
    script disesuaikan dengan kondisi jaringan, jika ip address lan-router, topologi, dan ip client anda sama dengan tutorial maka sama script-nya. Menentukan max-limit sesuai dengan maximum bandwith yang bisa dicapai oleh speedy anda (untuk parent queue-nya) sedangkan child-nya sesuaikan dengan kebutuhan / keinginan anda sendiri tapi tentunya tidak melebihi max-limit dari parent disarankan dibawah 1/3 dari total max-limit yang tersedia diparent
    Click here to enlarge Originally Posted by electrix_85 Click here to enlarge
    sebaiknya buat pemisahan browse dan download dengan connection-byte
    misal BW 2 Mbps untuk 15 kom


    buat 2 parent :
    Code:
    GAME limit-at=512k max-limit=1M priority=1
        -game queue-type=fifo priority=1
        -game queue-type=fifo priority=1
        -game queue-type=fifo priority=1
    OTHER max-limit=1600k priority=8
        -browse max-limit=1M priority=1 queue-type=pcq-browse
        -https max-limit=800k priority=1 queue-type=pcq-browse
        -download max-limit=600k priority=8 queue-type=pcq-download
    parent game di beri limit-at dan priority=1
    parent other jangan di beri limit-at dan max-limit jangan di beri total 2 Mbps, karena yg menjadi child dari other adalah traffic2 berat
    saya yakin game mulus dan browsing lancar
    download msh bisa tp sewajarnya
    trimakasih banyak atas pencerahannya,,,walauupun ane msh sdikit bingung.tp ane g kan nyerah .ane coba dl praktekin tar hasilnya ane minta penilaian dr master,,,,,Click here to enlargeClick here to enlargeClick here to enlargeClick here to enlarge

    ---------- Post added at 04:14 ---------- Previous post was at 02:47 ----------

    [IMG] Uploaded with [/IMG]
    # jan/ 7/2011 4:11: 6 by RouterOS 4.9
    # software id = X7I2-2B6W
    #
    Flags: X - disabled, I - invalid, D - dynamic
    4294967295> ;;; pointblank
    chain=game action=mark-connection new-connection-mark=game.conn
    passthrough=yes protocol=udp dst-port=40000-40010

    4294967295> chain=game action=mark-connection new-connection-mark=game.conn
    passthrough=yes protocol=tcp dst-port=49100

    4294967295> chain=game action=mark-connection new-connection-mark=game.conn
    passthrough=yes protocol=tcp dst-port=39190

    4294967295> chain=game action=mark-packet new-packet-mark=game.packet passthrough=no
    connection-mark=game.conn

    4294967295> chain=prerouting action=jump jump-target=game

    4294967295> ;;; Speedtest
    chain=forward action=mark-connection new-connection-mark=Speedtest
    passthrough=yes protocol=tcp dst-address-list=speed dst-port=80

    4294967295> chain=forward action=mark-packet new-packet-mark=Speedtest passthrough=no
    connection-mark=Speedtest

    4294967295> ;;; bandwith
    chain=prerouting action=mark-connection new-connection-mark=pc01
    passthrough=yes src-address=192.168.0.1

    4294967295> chain=prerouting action=mark-packet new-packet-mark=pc01 passthrough=no
    connection-mark=pc01

    4294967295> chain=prerouting action=mark-connection new-connection-mark=pc02
    passthrough=yes src-address=192.168.0.2

    4294967295> chain=prerouting action=mark-packet new-packet-mark=pc02 passthrough=no
    connection-mark=pc02

    4294967295> chain=prerouting action=mark-connection new-connection-mark=pc03
    passthrough=yes src-address=192.168.0.3

    4294967295> chain=prerouting action=mark-packet new-packet-mark=pc03 passthrough=no
    connection-mark=pc03

    4294967295> chain=prerouting action=mark-connection new-connection-mark=pc04
    passthrough=yes src-address=192.168.0.4

    4294967295> chain=prerouting action=mark-packet new-packet-mark=pc04 passthrough=no
    connection-mark=pc04

    4294967295> chain=prerouting action=mark-connection new-connection-mark=pc05
    passthrough=yes src-address=192.168.0.5

    4294967295> chain=prerouting action=mark-packet new-packet-mark=pc05 passthrough=no
    connection-mark=pc05

    4294967295> chain=prerouting action=mark-connection new-connection-mark=pc06
    passthrough=yes src-address=192.168.0.6

    4294967295> chain=prerouting action=mark-packet new-packet-mark=pc06 passthrough=no
    connection-mark=pc06

    4294967295> chain=prerouting action=mark-connection new-connection-mark=pc07
    passthrough=yes src-address=192.168.0.7

    4294967295> chain=prerouting action=mark-packet new-packet-mark=pc07 passthrough=no
    connection-mark=pc07

    4294967295> chain=prerouting action=mark-connection new-connection-mark=pc08
    passthrough=yes src-address=192.168.0.8

    4294967295> chain=prerouting action=mark-packet new-packet-mark=pc08 passthrough=no
    connection-mark=pc08

    4294967295> chain=prerouting action=mark-connection new-connection-mark=pc09
    passthrough=yes src-address=192.168.0.9

    4294967295> chain=prerouting action=mark-packet new-packet-mark=pc09 passthrough=no
    connection-mark=pc09

    4294967295> chain=prerouting action=mark-connection new-connection-mark=pc10
    passthrough=yes src-address=192.168.0.10

    4294967295> chain=prerouting action=mark-packet new-packet-mark=pc10 passthrough=no
    connection-mark=pc10

    4294967295> ;;; Mark-connection Semua Trafik
    chain=prerouting action=mark-connection
    new-connection-mark=Koneksi Semua Trafik passthrough=yes
    src-address=192.168.0.0/27

    4294967295> ;;; Mark-connection Koneksi Internasional
    chain=prerouting action=mark-connection
    new-connection-mark=Koneksi Internasional passthrough=yes
    src-address=192.168.0.0/27 dst-address-list=!nice
    connection-mark=Koneksi Semua Trafik

    4294967295> ;;; Mark-packet koneksi internasional
    chain=prerouting action=mark-packet
    new-packet-mark=Koneksi Internasional passthrough=no
    connection-mark=Koneksi Internasional

    4294967295> ;;; Mark-packet Koneksi IIX
    chain=prerouting action=mark-packet new-packet-mark=Koneksi IIX
    passthrough=no





    ane salah dmn y ko gak ada pergerakan....???Click here to enlargeClick here to enlargeClick here to enlarge

  3. #108
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    Click here to enlarge Originally Posted by coenk Click here to enlarge
    trimakasih banyak atas pencerahannya,,,walauupun ane msh sdikit bingung.tp ane g kan nyerah .ane coba dl praktekin tar hasilnya ane minta penilaian dr master,,,,,Click here to enlargeClick here to enlargeClick here to enlargeClick here to enlarge

    ---------- Post added at 04:14 ---------- Previous post was at 02:47 ----------

    Click here to enlarge[/URL] Uploaded with [/IMG]





    ane salah dmn y ko gak ada pergerakan....???Click here to enlargeClick here to enlargeClick here to enlarge
    pahami dulu penggunaan jump sebelum menggunakan jump
    main jump jump aja si agan Click here to enlarge

    Code:
    chain=prerouting action=jump jump-target=game
    saya kurang setuju kalo chain tersebut di sebut chain=game
    karena semua traffic yg masuk dari prerouting akan di jump ke chain=game
    tp bukan hanya traffic game saja yg lompat kesana
    anda menjump traffic yang tidak pernah di kembalikan ke prerouting
    itu sama aja kayak menyuruh semua packet masuk ke lobang hitam, semua yg masuk gk tau hilang kemana Click here to enlarge
    itu salah satu alasan kenapa counter byte nya tidak ada pergerakan
    gimana nasib traffic lain ya Click here to enlarge ???


    jangan me-mark-con pada chain forward
    lbh baik di prerouting, karena ada keterhubungan dengan yg lain

    apa gk bingung mikrotik
    jika anda me-mark-con per client satu2 dan juga ada mark-con IIX dan IX ?
    Last edited by adiputrolds; 07-01-2011 at 10:32.

  4. The Following User Says Thank You to adiputrolds For This Useful Post:


  5. #109
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    mantap Gan..

  6. #110
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    Click here to enlarge Originally Posted by coenk Click here to enlarge
    trimakasih banyak atas pencerahannya,,,walauupun ane msh sdikit bingung.tp ane g kan nyerah .ane coba dl praktekin tar hasilnya ane minta penilaian dr master,,,,,Click here to enlargeClick here to enlargeClick here to enlargeClick here to enlarge

    ---------- Post added at 04:14 ---------- Previous post was at 02:47 ----------

    Click here to enlarge[/URL] Uploaded with [/IMG]






    ane salah dmn y ko gak ada pergerakan....???Click here to enlargeClick here to enlargeClick here to enlarge
    dirapihkan dulu marking-nya, karena markingnya masih ngga jelas itu port darimana mau kemana, pake in-interface buat menentukan marking-nya agar ngga bingung tuh RB nge-mark packet-nya

    penggunaan jump seperti yang disampaikan oleh bro electrix_85 membuat marking semakin membingungkan, tree-nya juga dirapihkan, tujuan dari tree yang dibuat sebenarnya mau kemana? ngelimit dengan sistem seperti ini malah berantakan tree-nya

  7. #111
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    masih bingung, kalo pake que tree di atas, pasti webproxy ke client nya juga ikut ke limit.

    gmn yah caranya, biar dari client ke modem di limit, tapi ke proxy ke client di loss.
    udah pake TOS tetep aja kena limit. Click here to enlarge

  8. #112
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    Click here to enlarge Originally Posted by robbiejobs Click here to enlarge
    masih bingung, kalo pake que tree di atas, pasti webproxy ke client nya juga ikut ke limit.

    gmn yah caranya, biar dari client ke modem di limit, tapi ke proxy ke client di loss.
    udah pake TOS tetep aja kena limit. Click here to enlarge
    geber dimari settingan queue ama mangle-nya

  9. #113
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    coba dulu ahh kalo berhasil ane kasih es teh hehehhe

  10. #114
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    ane lagi coba bikin squid gan...
    tolong donk untuk nat nya di share kan kalo kita pake mangle yang di kasih agan...

    untuk mangle mark paket apa gak perlu di kasih in interface ato out interface
    ip firewall mangle add chain=prerouting action=mark-packet new-packet-mark=PROXY-HIT DSCP=12 passtrough=no
    maaf kalo pertanyaannya dasar banget jangan di marahi,,,,Click here to enlargeClick here to enlarge

  11. #115
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    Click here to enlarge Originally Posted by coenk Click here to enlarge
    ane lagi coba bikin squid gan...
    tolong donk untuk nat nya di share kan kalo kita pake mangle yang di kasih agan...

    untuk mangle mark paket apa gak perlu di kasih in interface ato out interface


    maaf kalo pertanyaannya dasar banget jangan di marahi,,,,Click here to enlargeClick here to enlarge
    hmm harusnya tuh chain utk proxy hit pakai postrouting deh. cmiiw

    utk settingan NAT harusnya jg std aja. cmn paling karena pakai proxy jadi perlu bikin redirect port 80 ke port proxy server

  12. #116
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    numpang share...mohon koreksinya para master...trm ksh....

    Code:
    ip firewall layer7-protocol add comment="" name=Streaming regexp="http/(0\\.9|1\\.0|1\\.1)[\\x09-\\x0d ][1-5][0-9][0-9][\\x09-\\x0d -~]*(content-type: video)"
    
    ip firewall mangle add action=mark-packet new-packet-mark=proxy-hit dscp=12 passthrough=no chain=prerouting comment="PROXY-HIT-DSCP 12"
    ip firewall mangle add action=mark-connection new-connection-mark=streaming dst-address=!192.168.10.1 chain=prerouting layer7-protocol=Streaming comment="STREAMING-CONN"
    ip firewall mangle add action=mark-connection new-connection-mark=server-IIX-conn dst-address-list=nice chain=prerouting src-address=192.168.10.1 comment="SERVER-IIX-CONN"
    ip firewall mangle add action=mark-connection new-connection-mark=pc01-IIX-conn dst-address-list=nice chain=prerouting src-address=192.168.10.2 comment="CLIENT-IIX-CONN"
    ip firewall mangle add action=mark-connection new-connection-mark=pc02-IIX-conn dst-address-list=nice chain=prerouting src-address=192.168.10.3
    ip firewall mangle add action=mark-connection new-connection-mark=pc03-IIX-conn dst-address-list=nice chain=prerouting src-address=192.168.10.4
    ip firewall mangle add action=mark-connection new-connection-mark=pc04-IIX-conn dst-address-list=nice chain=prerouting src-address=192.168.10.5
    ip firewall mangle add action=mark-connection new-connection-mark=pc05-IIX-conn dst-address-list=nice chain=prerouting src-address=192.168.10.6
    
    ip firewall mangle add action=mark-connection new-connection-mark=server-INT-conn dst-address-list=!nice chain=prerouting src-address=192.168.10.1 comment="SERVER-INT-CONN"
    ip firewall mangle add action=mark-connection new-connection-mark=pc01-INT-conn dst-address-list=!nice chain=prerouting src-address=192.168.10.2 comment="CLIENT-INT-CONN"
    ip firewall mangle add action=mark-connection new-connection-mark=pc02-INT-conn dst-address-list=!nice chain=prerouting src-address=192.168.10.3
    ip firewall mangle add action=mark-connection new-connection-mark=pc03-INT-conn dst-address-list=!nice chain=prerouting src-address=192.168.10.4
    ip firewall mangle add action=mark-connection new-connection-mark=pc04-INT-conn dst-address-list=!nice chain=prerouting src-address=192.168.10.5
    ip firewall mangle add action=mark-connection new-connection-mark=pc05-INT-conn dst-address-list=!nice chain=prerouting src-address=192.168.10.6
    
    ip firewall mangle add action=mark-packet new-packet-mark=streaming packet-mark=!proxy-hit connection-mark=streaming chain=prerouting passthrough=no comment="STREAMING-PACKET"
    ip firewall mangle add action=mark-packet new-packet-mark=server-IIX packet-mark=!proxy-hit connection-mark=server-IIX-conn chain=prerouting passthrough=no comment="SERVER-IIX-PACKET"
    ip firewall mangle add action=mark-packet new-packet-mark=pc01-IIX packet-mark=!proxy-hit connection-mark=pc01-IIX-conn chain=prerouting passthrough=no comment="CLIENT-IIX-PACKET"
    ip firewall mangle add action=mark-packet new-packet-mark=pc02-IIX packet-mark=!proxy-hit connection-mark=pc02-IIX-conn chain=prerouting passthrough=no
    ip firewall mangle add action=mark-packet new-packet-mark=pc03-IIX packet-mark=!proxy-hit connection-mark=pc03-IIX-conn chain=prerouting passthrough=no
    ip firewall mangle add action=mark-packet new-packet-mark=pc04-IIX packet-mark=!proxy-hit connection-mark=pc04-IIX-conn chain=prerouting passthrough=no
    ip firewall mangle add action=mark-packet new-packet-mark=pc05-IIX packet-mark=!proxy-hit connection-mark=pc05-IIX-conn chain=prerouting passthrough=no
    
    ip firewall mangle add action=mark-packet new-packet-mark=server-INT packet-mark=!proxy-hit connection-mark=server-INT-conn chain=prerouting passthrough=no comment="SERVER-INT-PACKET"
    ip firewall mangle add action=mark-packet new-packet-mark=pc01-INT packet-mark=!proxy-hit connection-mark=pc01-INT-conn chain=prerouting passthrough=no comment="CLIENT-INT-PACKET"
    ip firewall mangle add action=mark-packet new-packet-mark=pc02-INT packet-mark=!proxy-hit connection-mark=pc02-INT-conn chain=prerouting passthrough=no
    ip firewall mangle add action=mark-packet new-packet-mark=pc03-INT packet-mark=!proxy-hit connection-mark=pc03-INT-conn chain=prerouting passthrough=no
    ip firewall mangle add action=mark-packet new-packet-mark=pc04-INT packet-mark=!proxy-hit connection-mark=pc04-INT-conn chain=prerouting passthrough=no
    ip firewall mangle add action=mark-packet new-packet-mark=pc05-INT packet-mark=!proxy-hit connection-mark=pc05-INT-conn chain=prerouting passthrough=no
    
    queue type add name=download-IIX kind=pcq pcq-rate=1M pcq-classifier=dst-address
    queue type add name=upload-IIX kind=pcq pcq-rate=512k pcq-classifier=src-address
    queue type add name=download-INT kind=pcq pcq-rate=512k pcq-classifier=dst-address
    queue type add name=upload-INT kind=pcq pcq-rate=256k pcq-classifier=src-address
    
    queue tree add name=".:PROXY HIT:." parent=Local packet-mark=proxy-hit priority=1
    queue tree add parent=Local max-limit=0 name=DOWNLOAD priority=8
    queue tree add parent=DOWNLOAD max-limit=0 name=DOWNSERVER-IIX priority=4
    queue tree add parent=DOWNLOAD max-limit=280k name=DOWNCLIENT-IIX burst-limit=0 burst-threshold=0 burst-time=0s priority=6
    queue tree add parent=DOWNLOAD max-limit=0 name=DOWNSERVER-INT priority=4
    queue tree add parent=DOWNLOAD max-limit=160k name=DOWNCLIENT-INT burst-limit=0 burst-threshold=0 burst-time=0s priority=6
    
    queue tree add parent=DOWNLOAD limit-at=0 max-limit=80k name=STREAMING packet-mark=streaming queue=download-INT burst-limit=112k burst-threshold=72k burst-time=5s
    queue tree add parent=DOWNSERVER-IIX limit-at=0 max-limit=0 name=SERVER-IIX packet-mark=server-IIX queue=download-IIX
    queue tree add parent=DOWNCLIENT-IIX limit-at=128k max-limit=280k name=PC01-IIX packet-mark=pc01-IIX queue=download-IIX
    queue tree add parent=DOWNCLIENT-IIX limit-at=128k max-limit=280k name=PC02-IIX packet-mark=pc02-IIX queue=download-IIX
    queue tree add parent=DOWNCLIENT-IIX limit-at=128k max-limit=280k name=PC03-IIX packet-mark=pc03-IIX queue=download-IIX
    queue tree add parent=DOWNCLIENT-IIX limit-at=128k max-limit=280k name=PC04-IIX packet-mark=pc04-IIX queue=download-IIX
    queue tree add parent=DOWNCLIENT-IIX limit-at=128k max-limit=280k name=PC05-IIX packet-mark=pc05-IIX queue=download-IIX
    
    queue tree add parent=DOWNSERVER-INT limit-at=0 max-limit=0 name=SERVER-INT packet-mark=server queue=download-INT
    queue tree add parent=DOWNCLIENT-INT limit-at=64k max-limit=160k name=PC01-INT packet-mark=pc01-INT queue=download-INT
    queue tree add parent=DOWNCLIENT-INT limit-at=64k max-limit=160k name=PC02-INT packet-mark=pc02-INT queue=download-INT
    queue tree add parent=DOWNCLIENT-INT limit-at=64k max-limit=160k name=PC03-INT packet-mark=pc03-INT queue=download-INT
    queue tree add parent=DOWNCLIENT-INT limit-at=64k max-limit=160k name=PC04-INT packet-mark=pc04-INT queue=download-INT
    queue tree add parent=DOWNCLIENT-INT limit-at=64k max-limit=160k name=PC05-INT packet-mark=pc05-INT queue=download-INT
    
    queue tree add name=UPLOAD parent=Public max-limit=0 priority=6
    queue tree add name=UPLOADSERVER-IIX parent=UPLOAD max-limit=0 priority=4
    queue tree add name=UPLOADCLIENT-IIX parent=UPLOAD max-limit=256k burst-limit=300k burst-threshold=200k burst-time=5s priority=6
    queue tree add name=UPLOADSERVER-INT parent=UPLOAD max-limit=0 priority=4
    queue tree add name=UPLOADCLIENT-INT parent=UPLOAD max-limit=128k burst-limit=256k burst-threshold=112k burst-time=5s priority=6
    
    queue tree add parent=UPLOADSERVER-IIX limit-at=0 max-limit=0 name=SERVER-UP-IIX packet-mark=server-IIX queue=upload-IIX
    queue tree add parent=UPLOADCLIENT-IIX limit-at=128k max-limit=256k name=PC01-UP-IIX packet-mark=pc01-IIX queue=upload-IIX
    queue tree add parent=UPLOADCLIENT-IIX limit-at=128k max-limit=256k name=PC02-UP-IIX packet-mark=pc02-IIX queue=upload-IIX
    queue tree add parent=UPLOADCLIENT-IIX limit-at=128k max-limit=256k name=PC03-UP-IIX packet-mark=pc03-IIX queue=upload-IIX
    queue tree add parent=UPLOADCLIENT-IIX limit-at=128k max-limit=256k name=PC04-UP-IIX packet-mark=pc04-IIX queue=upload-IIX
    queue tree add parent=UPLOADCLIENT-IIX limit-at=128k max-limit=256k name=PC05-UP-IIX packet-mark=pc05-IIX queue=upload-IIX
    
    queue tree add parent=UPLOADSERVER-INT limit-at=0 max-limit=0 name=SERVER-UP-INT packet-mark=server-INT queue=upload-INT
    queue tree add parent=UPLOADCLIENT-INT limit-at=64k max-limit=128k name=PC01-UP-INT packet-mark=pc01-INT queue=upload-INT
    queue tree add parent=UPLOADCLIENT-INT limit-at=64k max-limit=128k name=PC02-UP-INT packet-mark=pc02-INT queue=upload-INT
    queue tree add parent=UPLOADCLIENT-INT limit-at=64k max-limit=128k name=PC03-UP-INT packet-mark=pc03-INT queue=upload-INT
    queue tree add parent=UPLOADCLIENT-INT limit-at=64k max-limit=128k name=PC04-UP-INT packet-mark=pc04-INT queue=upload-INT
    queue tree add parent=UPLOADCLIENT-INT limit-at=64k max-limit=128k name=PC05-UP-INT packet-mark=pc05-INT queue=upload-INT
    masih bingung gmn cara menambahkan mangle + queue tree buat game agar mendapat prioritas lbh tinggi....mohon petunjuknya...trm ksh....
    Last edited by zoky; 24-01-2011 at 12:52.

  13. #117
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    jadi bingung nih yang mana....Click here to enlarge

    dylavig;188158]hmm harusnya tuh chain utk proxy hit pakai postrouting deh. cmiiw

    utk settingan NAT harusnya jg std aja. cmn paling karena pakai proxy jadi perlu bikin redirect port 80 ke port proxy server
    Last edited by coenk; 25-01-2011 at 04:54.

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    ip firewall mangle add chain=prerouting action=mark-packet new-packet-mark=PROXY-HIT DSCP=12 passtrough=no
    bagian itu di sesuaikan aja ke mangle rules bro Coenk jg. klu di tmpt ku sih postrouting Click here to enlargeClick here to enlarge

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    pusing yang kayak begini Click here to enlarge

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    Click here to enlarge Originally Posted by zoky Click here to enlarge
    numpang share...mohon koreksinya para master...trm ksh....


    masih bingung gmn cara menambahkan mangle + queue tree buat game agar mendapat prioritas lbh tinggi....mohon petunjuknya...trm ksh....
    buatkan dulu mangle game-nya tanpa mangle game tidak mungkin anda memasukkan queue-tree buat game karena ngga ada paket-mark-nya, coba search tentang queue buat game online Click here to enlarge

 

 
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