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  1. #1381
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    Tolong Di bantu Mbah sekaliannn...
    cara nya nge bypass situs web tertentu agar ngak lewat proxy
    dah muter muter google blom juga

  2. #1382
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    Nah ini yang ingin saya tanyakan juga neh Gan
    saya menggunakan Proxy Squid
    Gimana caranya by Pass suatu website atau URL atau IP supaya tidak tercache / terdetect oleh Squid

    soalnya, ribet masalah di CCTV Click here to enlarge
    mana port CCTV port 81-85 Click here to enlarge
    Bingung neh
    gak bisa remote CCTV

    Click here to enlarge Click here to enlarge Click here to enlarge Click here to enlarge Click here to enlarge

  3. #1383
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    Click here to enlarge Originally Posted by ayahfarhan Click here to enlarge
    ini terjemahan dari thread nya para Master Mikrotik dan saya terjemahkan dengan bahasa siButa Mikrotik silahkan dicerca, jika berkenan mohon di koreksi oleh para suhuClick here to enlarge

    Topologi Jaringan:

    Internet----------Mikrotik----------Hub/Swith----------Client
    ---------------------I
    ---------------------I
    ---------------------I
    ----------------Squid Ubuntu

    interface Public=192.168.1.2
    interface Local =192.168.10.1
    interface Proxy =192.168.20.1

    PHP Code:
    Using nice.rsc from www.mikrotik.co.id25 July 2010 09:18:00 WIB873 lines.
    [
    ayah@FaR_NeT] > ip fi ma pr

    Flags
    disabledinvaliddynamic 
     0   
    ;;; Proxy_HIT
         chain
    =forward action=mark-connection new-connection-mark=Hit 
         passthrough
    =yes protocol=tcp in-interface=Proxy out-interface=Local 

     1   chain
    =forward action=mark-packet new-packet-mark=Hit passthrough=no 
         protocol
    =tcp in-interface=Proxy out-interface=Local connection-mark=Hit 

     2   
    ;;; DownloadfromLan
         chain
    =forward action=mark-connection new-connection-mark=Down Lan 
         passthrough
    =yes protocol=tcp in-interface=Public out-interface=Local 
         connection
    -bytes=256146-4294967295 

     3   chain
    =forward action=mark-packet new-packet-mark=Down Lan passthrough=no 
         protocol
    =tcp in-interface=Public out-interface=Local 
         connection
    -mark=Down Lan 

     4   
    ;;; DownloadfromProxy
         chain
    =forward action=mark-connection new-connection-mark=Down Proxy 
         passthrough
    =yes protocol=tcp in-interface=Public out-interface=Proxy 
         connection
    -bytes=256146-4294967295

    5   chain
    =forward action=mark-packet new-packet-mark=Download Proxy 
         passthrough
    =no protocol=tcp in-interface=Public out-interface=Proxy 
         connection
    -mark=Down Proxy 

     6   
    ;;; Point Blank
         chain
    =game action=mark-connection new-connection-mark=Game 
         passthrough
    =yes protocol=tcp dst-address=203.89.146.0/23 dst-port=39190 

    7   chain
    =game action=mark-connection new-connection-mark=Game  passthrough=yes
         protocol
    =udp dst-address=203.89.146.0/23 dst-port=40000-40010 

     8   
    ;;; X-SHOT
         chain
    =game action=mark-connection new-connection-mark=Game 
         passthrough
    =yes protocol=tcp dst-port=7341,7451 

     9   chain
    =game action=mark-connection new-connection-mark=Game passthrough=yes
         protocol
    =udp dst-port=7808,30000 

    10   
    ;;; Luna Online
         chain
    =game action=mark-connection new-connection-mark=Game 
         passthrough
    =yes protocol=tcp dst-port=15000-15002 

    11   
    ;;; DOTA
         chain
    =game action=mark-connection new-connection-mark=Game 
         passthrough
    =yes protocol=tcp dst-port=6000-6152 

    12   
    ;;; Ayo Dance
         chain
    =game action=mark-connection new-connection-mark=Game 
         passthrough
    =yes protocol=tcp dst-port=18901-18909 

    13   
    ;;; CrazyKart 2
         chain
    =game action=mark-connection new-connection-mark=Game 
         passthrough
    =yes protocol=tcp dst-port=9600 

    14   chain
    =game action=mark-packet new-packet-mark=Game_pkt passthrough=no 
         connection
    -mark=Game 

    15   chain
    =prerouting action=jump jump-target=game 

    16   
    ;;; POKER
         chain
    =forward action=mark-connection new-connection-mark=Poker_con 
         passthrough
    =yes protocol=tcp dst-address-list=LOAD-POKER 

    17   chain
    =forward action=mark-connection new-connection-mark=Poker_con 
         passthrough
    =yes protocol=tcp content=statics.poker.static.zynga.com 

    18   chain
    =forward action=mark-packet new-packet-mark=Poker passthrough=no 
         connection
    -mark=Poker_con 

    19   
    ;;; BROWSE
         chain
    =forward action=mark-connection new-connection-mark=http 
         passthrough
    =yes protocol=tcp in-interface=Public out-interface=Local 
         packet
    -mark=!Game_pkt connection-mark=!Game connection-bytes=0-262146 

    20   chain
    =forward action=mark-packet new-packet-mark=http_pkt passthrough=no 
         protocol
    =tcp connection-mark=http 

    21   
    ;;; UPLOAD
         chain
    =prerouting action=mark-packet new-packet-mark=Upload 
         passthrough
    =no protocol=tcp src-address=192.168.10.0/24 
         in
    -interface=Local packet-mark=!icmp_pkt

    [ayah@FaR_NeT] > ip fi nat pr
    Flags
    disabledinvaliddynamic 
     0   chain
    =srcnat action=masquerade out-interface=Public 

     
    1   chain=dstnat action=dst-nat to-addresses=192.168.20.2 to-ports=3128 
         protocol
    =tcp in-interface=Local dst-port=80 



    [ayah@FaR_NeT] > que ty pr
     0 name
    ="default" kind=pfifo pfifo-limit=50 

     1 name
    ="ethernet-default" kind=pfifo pfifo-limit=50 

     2 name
    ="wireless-default" kind=sfq sfq-perturb=5 sfq-allot=1514 

     3 name
    ="synchronous-default" kind=red red-limit=60 red-min-threshold=10 red-max-threshold=50 
       red
    -burst=20 red-avg-packet=1000 

     4 name
    ="hotspot-default" kind=sfq sfq-perturb=5 sfq-allot=1514 

     5 name
    ="Download" kind=pcq pcq-rate=256000 pcq-limit=50 pcq-classifier=dst-address 
       pcq
    -total-limit=2000 

     6 name
    ="Http" kind=pcq pcq-rate=1000000 pcq-limit=50 pcq-classifier=dst-address 
       pcq
    -total-limit=2000 

     7 name
    ="Game" kind=pcq pcq-rate=0 pcq-limit=50 
       pcq
    -classifier=src-address,dst-address,src-port,dst-port pcq-total-limit=2000 

     8 name
    ="Upload" kind=pcq pcq-rate=0 pcq-limit=50 pcq-classifier=src-address pcq-total-limit=2000 

     9 name
    ="default-small" kind=pfifo pfifo-limit=10


    [ayah@FaR_NeT] > que tr pr
    Flags
    disabledinvalid 
     0   name
    =".:Proxy Hit:." parent=global-out packet-mark=Hit limit-at=0 queue=default priority=
         max
    -limit=0 burst-limit=0 burst-threshold=0 burst-time=0s 

     1   name
    ="Main Browse" parent=Local limit-at=0 priority=8 max-limit=1M burst-limit=
         burst
    -threshold=0 burst-time=0s 

     2   name
    ="Browse" parent=Main Browse packet-mark=http_pkt limit-at=0 queue=Http priority=
         max
    -limit=1M burst-limit=0 burst-threshold=0 burst-time=0s 

     3   name
    ="Game" parent=global-total packet-mark=Game_pkt limit-at=0 queue=Game priority=
         max
    -limit=0 burst-limit=0 burst-threshold=0 burst-time=0s 

     4   name
    ="Poker" parent=global-out packet-mark=Poker limit-at=0 queue=Game priority=3 max-limit=
         burst
    -limit=0 burst-threshold=0 burst-time=0s 

     5   name
    ="Main Upload" parent=global-in limit-at=0 priority=8 max-limit=256k burst-limit=
         burst
    -threshold=0 burst-time=0s 

     6   name
    ="Upload" parent=Main Upload packet-mark=Upload limit-at=0 queue=Upload priority=
         max
    -limit=0 burst-limit=0 burst-threshold=0 burst-time=0s 

     7   name
    ="LimitDownloadformLan" parent=global-out packet-mark=Down Lan limit-at=0 queue=Download 
         priority
    =8 max-limit=256k burst-limit=0 burst-threshold=0 burst-time=0s 

     8   name
    ="LimitDownloadfromProxy" parent=global-out packet-mark=Download Proxy limit-at=
         queue
    =Download priority=8 max-limit=256k burst-limit=0 burst-threshold=0 burst-time=0s 
    Mikrotik V 4.10 on RB750 dan squid 2.7 Stable7 on Ubuntu Server 10.04 dapet nemu di forum yg hebat ini.

    PHP Code:
    Squid Object CacheVersion 2.7.STABLE7
    Start Time
    :     Fri23 Jul 2010 16:02:00 GMT
    Current Time
    :   Sun25 Jul 2010 13:30:26 GMT
    Connection information 
    for squid:
            
    Number of clients accessing cache:      13
            Number of HTTP requests received
    :       220417
            Number of ICP messages received
    :        0
            Number of ICP messages sent
    :    0
            Number of queued ICP replies
    :   0
            Number of HTCP messages received
    :       0
            Number of HTCP messages sent
    :   0
            Request failure ratio
    :   0.00
            Average HTTP requests per minute since start
    :   80.8
            Average ICP messages per minute since start
    :    0.0
            Select loop called
    5417015 times30.221 ms avg
    Cache information 
    for squid:
            
    Request Hit Ratios:     5min48.7%, 60min42.2%
            
    Byte Hit Ratios:        5min39.8%, 60min36.1%
            
    Request Memory Hit Ratios:      5min0.0%, 60min1.0%
            
    Request Disk Hit Ratios:        5min59.1%, 60min63.6%
            
    Storage Swap size:      2601516 KB
            Storage Mem size
    :       8132 KB
            Mean Object Size
    :       25.13 KB
            Requests given to unlinkd
    :      0
    Median Service Times 
    (seconds)  5 min    60 min:
            
    HTTP Requests (All):   0.03241  0.18699
            Cache Misses
    :          0.22004  0.76407
            Cache Hits
    :            0.00091  0.00091
            Near Hits
    :             0.04047  0.05633
            Not
    -Modified Replies:  0.00000  0.00000
            DNS Lookups
    :           0.02809  0.02809
            ICP Queries
    :           0.00000  0.00000
    Resource usage 
    for squid:
            
    UP Time:        163705.603 seconds
            CPU Time
    :       371.499 seconds
            CPU Usage
    :      0.23%
            
    CPU Usage5 minute avg:        0.09%
            
    CPU Usage60 minute avg:       0.26%
            
    Process Data Segment Size via sbrk(): 33604 KB
            Maximum Resident Size
    150096 KB
            Page faults with physical i
    /o4
    Memory usage 
    for squid via mallinfo():
            
    Total space in arena:   33604 KB
            Ordinary blocks
    :        26606 KB  13308 blks
            Small blocks
    :               0 KB      0 blks
            Holding blocks
    :          3016 KB      4 blks
            Free Small blocks
    :          0 KB
            Free Ordinary blocks
    :    6997 KB
            Total in 
    use:           29622 KB 81%
            
    Total free:              6997 KB 19%
            
    Total size:             36620 KB
    Memory accounted 
    for:
            
    Total accounted:        18247 KB
            memPoolAlloc calls
    34181302
            memPoolFree calls
    33940169
    File descriptor usage 
    for squid:
            
    Maximum number of file descriptors:   8192
            Largest file desc currently in 
    use:     77
            Number of file desc currently in 
    use:   72
            Files queued 
    for open:                   0
            Available number of file descriptors
    8120
            Reserved number of file descriptors
    :   100
            Store Disk files open
    :                   0
            IO loop method
    :                     epoll
    Internal Data Structures
    :
            
    104571 StoreEntries
              1598 StoreEntries with MemObjects
              1595 Hot Object Cache Items
            103527 on
    -disk objects 
    Click here to enlarge berharap dengan penuh semangat, cacian, koreksi, dan masukan dari para master, spesial Thank buat yang punya Thread bro Dingo, semoga ilmunya senantiasa bermanfaat..Click here to enlarge

    Click here to enlarge

    Master Dinggo, jika berkenan menjawab pertanyaan saya : kenapa pada saat Hit kok Uploadnya jadi merah yah Click here to enlarge

    behh...mantap... baru ngeh kenapa bw mlongos trus kalo pake proxy

  4. The Following User Says Thank You to ytsejam For This Useful Post:


  5. #1384
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    om warnet ane punya BW 2-3 mbps client 13 pc.tp kalo ada yg main game lag minta mampuss.ane baca thread oom tp gk mudeng.ane cuman pake yg dr winbox doang.pencerahan om.trimakasih

  6. #1385
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    Click here to enlarge Originally Posted by udik Click here to enlarge
    om warnet ane punya BW 2-3 mbps client 13 pc.tp kalo ada yg main game lag minta mampuss.ane baca thread oom tp gk mudeng.ane cuman pake yg dr winbox doang.pencerahan om.trimakasih
    Kalo Mau Seting Sendiri Silahkan Pelajarin Dasar2 Network dan IP Subneting IP , Kemudian Lanjut ke Routing .. Click here to enlarge Dah Pahami Apa Yang Ada di Mikrotik Os
    www.medanexchange.net
    = YOUR IT GATEWAY =




  7. #1386
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    Emm,,,,mohon panduan untuk selanjudnya Om.mslah sy d suruh ngelola Wnet org bahaya kalo gk tau masalah jaringan.tp emg kalo gk tau dasar biso Droops otak,hehehe Click here to enlarge
    makasih om.kalo berkenan mohon ID : YM nya Click here to enlargeClick here to enlarge

  8. #1387
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    port Modoo Marble berapa aja ya bro?

    Thank

  9. #1388
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    saat ini NET ane masih pake 1 isp. nah rencana saya mau nambah 1 isp lagi. seting sebelumnya pakai setingan pageone. gimana ya cara setingan untuk isp yang ke dua.
    pengennya sih. ISP pertama buat game, dan yang kedua buat game. mohon petunjuknya...

  10. #1389
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    Click here to enlarge Originally Posted by centrobista Click here to enlarge
    saat ini NET ane masih pake 1 isp. nah rencana saya mau nambah 1 isp lagi. seting sebelumnya pakai setingan pageone. gimana ya cara setingan untuk isp yang ke dua.
    pengennya sih. ISP pertama buat game, dan yang kedua buat game. mohon petunjuknya...
    emangnya setting yg sekarang kenapa gan ?, masih lag yah buat game ??

    #misal semua browsing ke modem 2

    add action=mark-routing chain=prerouting comment="Routing http ke modem2" disabled=no dst-port=80 in-interface=lan new-routing-mark=ke.modem2 passthrough=yes protocol=tcp

    #atau semua port TCP ke modem 2
    add action=mark-routing chain=prerouting comment="Routing TCP" disabled=no in-interface=lan new-routing-mark=ke.modem2 passthrough=yes protocol=tcp


    #di routing tambahin
    add check-gateway=arp disabled=no distance=1 dst-address=0.0.0.0/0 gateway=192.168.4.1 routing-mark=ke.modem2 scope=30 target-scope=10

    misal. ip modem2 = 192.168.4.1

  11. #1390
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    wuihhhh udah lama ga mampir...ternyata masih ramai juga disini....Click here to enlargeClick here to enlarge

  12. #1391
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    ada lagi nich gan, port2 yang mungkin bisa membantu..

    ini

    Click here to enlarge

  13. #1392
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    ada yang tau ga port game billiard di facebook?

  14. #1393
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    Click here to enlarge Originally Posted by extreemblank Click here to enlarge
    emangnya setting yg sekarang kenapa gan ?, masih lag yah buat game ??

    #misal semua browsing ke modem 2

    add action=mark-routing chain=prerouting comment="Routing http ke modem2" disabled=no dst-port=80 in-interface=lan new-routing-mark=ke.modem2 passthrough=yes protocol=tcp

    #atau semua port TCP ke modem 2
    add action=mark-routing chain=prerouting comment="Routing TCP" disabled=no in-interface=lan new-routing-mark=ke.modem2 passthrough=yes protocol=tcp


    #di routing tambahin
    add check-gateway=arp disabled=no distance=1 dst-address=0.0.0.0/0 gateway=192.168.4.1 routing-mark=ke.modem2 scope=30 target-scope=10

    misal. ip modem2 = 192.168.4.1
    masih bingung gan..... maaaf OOT... bisa ga share lebih jelasnya. soalnya pake Dial dari mikrotik. apa harus ada dua route gateway ISP 1 dan ISP 2

  15. #1394
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    Ini gan setingan NET ane (Game Browsing dan download + Proxy)

    Klient -- ---Switch -- Router-- ISP 1 &/ ISP2 (Rencana tambah ISP2)

    //Interface
    0 R pppoe-out1 pppoe-out 1480
    1 R SPEEDY ether 1500 1598
    2 R LAN ether 1500 1598
    3 R Proxy ether 1500 1598
    4 X ether4 ether 1500 1598 -- > planing ISP2
    5 X ether5 ether 1500 1598

    //IP Adress
    0 192.168.10.2/24 192.168.10.0 SPEEDY
    1 192.168.1.1/24 192.168.1.0 LAN
    2 192.168.20.1/24 192.168.20.0 Proxy
    3 D 125.164.xxx.xxx/32 125.xxx.xxx.1 pppoe-out1

    //DNS SERVER
    servers: 202.134.1.10,202.134.0.155
    allow-remote-requests: yes

    //Routes
    # DST-ADDRESS PREF-SRC GATEWAY DISTANCE
    0 ADS 0.0.0.0/0 125.164.128.1 1
    1 ADC 125.164.128.1/32 125.164.135.252 pppoe-out1 0
    2 ADC 192.168.1.0/24 192.168.1.1 LAN 0
    3 ADC 192.168.10.0/24 192.168.10.2 SPEEDY 0
    4 ADC 192.168.20.0/24 192.168.20.1 Proxy 0

    //NAT
    ;;; Proxy Firewall Nat
    chain=srcnat action=masquerade src-address=192.168.20.2 src-address-list=External Proxy out-interface=SPEEDY
    X ;;; Redirect_Proxy_Warnet
    chain=dstnat action=dst-nat to-addresses=192.168.20.2 to-ports=3128 protocol=tcp in-interface=LAN dst-port=80,3128,8080,81
    ;;; Internet Connection NAT
    chain=srcnat action=masquerade out-interface=SPEEDY
    chain=srcnat action=masquerade out-interface=pppoe-out1

    // Mangle
    0 ;;; PROXY HITT
    chain=forward action=mark-connection new-connection-mark=Proxy-Hit-conn passthrough=yes protocol=tcp in-interface=Proxy out-interface=LAN
    1 ;;; PROXY-HITT
    chain=postrouting action=mark-packet new-packet-mark=PROXY-HITT passthrough=no dscp=12
    2 ;;; Jump GAME
    chain=prerouting action=jump jump-target=Game

    3 ;;; Elsword
    chain=Game action=mark-connection new-connection-mark=game-con passthrough=yes protocol=tcp dst-address=182.16.248.0/23 dst-port=14100-14300,9301
    4 chain=Game action=mark-connection new-connection-mark=game-con passthrough=yes protocol=udp dst-address=182.16.248.0/23 dst-port=14100-14300

    14 ;;; GAME PAKET
    chain=Game action=mark-packet new-packet-mark=Game_pkt passthrough=no connection-mark=game-con
    15 ;;; GAME POKER
    chain=forward action=mark-connection new-connection-mark=Poker-Con passthrough=yes protocol=tcp dst-address-list=LOAD POKER
    16 chain=forward action=mark-connection new-connection-mark=Poker-Con passthrough=yes protocol=tcp content=statics.poker.static.zynga.com
    17 chain=forward action=mark-packet new-packet-mark=Poker-Pkt passthrough=no connection-mark=Poker-Con

    18 ;;; LIMIT DOWNLOAD
    chain=forward action=mark-connection new-connection-mark=Download-con passthrough=yes protocol=tcp out-interface=LAN packet-mark=!Game_pkt
    connection-mark=!Poker-Con connection-bytes=262146-4294967295
    19 chain=forward action=mark-packet new-packet-mark=Download_pkt passthrough=no packet-mark=!Game_pkt connection-mark=Download-con

    20 ;;; BROWSING-DOWNLOAD
    chain=forward action=mark-connection new-connection-mark=Http passthrough=yes protocol=tcp out-interface=LAN packet-mark=!Game_pkt
    connection-mark=!game-con connection-bytes=0-262146
    21 chain=forward action=mark-packet new-packet-mark=Http_Pkt passthrough=no protocol=tcp connection-mark=Http

    23 ;;; Upload op- client
    chain=prerouting action=mark-packet new-packet-mark=op-up passthrough=no src-address=192.168.1.2 in-interface=LAN packet-mark=!PROXY-HITT
    24 chain=prerouting action=mark-packet new-packet-mark=client1-up passthrough=no src-address=192.168.1.3 in-interface=LAN packet-mark=!PROXY-HITT
    25 chain=prerouting action=mark-packet new-packet-mark=client2-up passthrough=no src-address=192.168.1.4 in-interface=LAN packet-mark=!PROXY-HITT
    26 chain=prerouting action=mark-packet new-packet-mark=client3-up passthrough=no src-address=192.168.1.5 in-interface=LAN packet-mark=!PROXY-HITT
    27 chain=prerouting action=mark-packet new-packet-mark=client4-up passthrough=no src-address=192.168.1.6 in-interface=LAN packet-mark=!PROXY-HITT
    28 chain=prerouting action=mark-packet new-packet-mark=client5-up passthrough=no src-address=192.168.1.7 in-interface=LAN packet-mark=!PROXY-HITT
    29 chain=prerouting action=mark-packet new-packet-mark=client6-up passthrough=no src-address=192.168.1.8 in-interface=LAN packet-mark=!PROXY-HITT
    30 chain=prerouting action=mark-packet new-packet-mark=client7-up passthrough=no src-address=192.168.1.9 in-interface=LAN packet-mark=!PROXY-HITT
    31 chain=prerouting action=mark-packet new-packet-mark=client8-up passthrough=no src-address=192.168.1.10 in-interface=LAN packet-mark=!PROXY-HITT
    32 chain=prerouting action=mark-packet new-packet-mark=client9-up passthrough=no src-address=192.168.1.11 in-interface=LAN packet-mark=!PROXY-HITT
    33 chain=prerouting action=mark-packet new-packet-mark=client10-up passthrough=no src-address=192.168.1.12 in-interface=LAN packet-mark=!PROXY-HITT
    tolong dong beri masukan agar bisa tambah ISP 1 lagi.
    1. Apa cukup pake DNS server yang pertama aja, jadi gak perlu seting DNS lagi.
    2. apakah client seting DNS-nya pake DNS pertama
    3. apakah harus pake PPoE 1 kali lagi untuk ISP yg k2
    4. apakah NAT ditambah lagi untuk ISP2. out-interface = ISP2, action = masquerade
    5. gimana untuk setingan ext-proxy jika browsing dan download pake ISP2 (jadi apakah untuk NAT out-interface-nya dirubah ke ISP2)
    6. untuk mangle mohon di beri masukan agar bisa jalan sesuai rencana (ISP1 untuk Game dan ISP2 untuk Browsign dan Download)

    mohon beri petunjuk agar bisa berjalan sesuai topologi ISP1 = GAME, ISP2 = BRWOSING & DoWNLOAD
    Last edited by centrobista; 14-04-2013 at 23:36.

  16. #1395
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    2 ;;; Point Blank
    chain=game action=mark-connection new-connection-mark=Game passthrough=yes
    protocol=tcp dst-address=203.89.146.0/23 dst-port=39100,39110,39220,39190,49100

    3 chain=game action=mark-connection new-connection-mark=Game passthrough=yes
    protocol=udp dst-address=203.89.146.0/23 dst-port=40000-40010

    4 chain=game action=mark-packet new-packet-mark=Game_pkt passthrough=no
    connection-mark=Game
    Saya Memakai Setingan Om dino...

    5 ;;; Dragon Nest
    chain=game action=mark-connection new-connection-mark=Dragon Nest passthrough=yes
    protocol=tcp dst-port=14400-14501

    6 chain=game action=mark-connection new-connection-mark=Dragon Nest passthrough=yes
    protocol=udp dst-port=15101-15125

    7 chain=game action=mark-packet new-packet-mark=Dragon Nest_pkt passthrough=no
    connection-mark=Dragon Nest

    8 ;;; Lost Saga
    chain=game action=mark-connection new-connection-mark=Lost Saga passthrough=yes
    protocol=tcp dst-address=203.89.146.0/23 dst-port=14009-14012

    9 chain=game action=mark-connection new-connection-mark=Lost Saga passthrough=yes
    protocol=udp dst-address=203.89.146.0/23 dst-port=14009-14012

    10 chain=game action=mark-packet new-packet-mark=Lost Saga_pkt passthrough=no
    connection-mark=Lost Saga

    11 chain=prerouting action=jump jump-target=game

    12 ;;; POKER
    chain=forward action=mark-connection new-connection-mark=Poker_con
    passthrough=yes protocol=tcp dst-port=843,9339

    BROWSE
    chain=forward out-interface=lokal protocol=tcp packet-mark=!Game_pkt connection-mark=!Game connection-bytes=0-262146
    action=mark-connection new-connection-mark=http passthrough=yes

    (saya sudah coba beberapa cara modifikasi sendiri namun tidak berhasil) hanya point blank yg jalan tapi Dragon nest dan lost saga tidak bisa

    yang jadi pertanyaan saya bagimana packet mark dan conection mark pada browsing kan ada beberapa game ?

    terimasih sebelumya untuk Om Dingo dan kaka2 yang sudi meluangkan waktu untuk membantu saya.
    Last edited by zbnet; 13-05-2013 at 20:06.

 

 
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