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  1. #646
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    Click here to enlarge Originally Posted by Raden_otonk Click here to enlarge
    scriptnya gimana maz.....Click here to enlarge
    om dingo dah jelas banget tuh...
    tinggal kamu implementasi aja.... intinya pahami alurnya bro...

  2. #647
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    Click here to enlarge Originally Posted by karaeng Click here to enlarge
    om dingo dah jelas banget tuh...
    tinggal kamu implementasi aja.... intinya pahami alurnya bro...
    ok mas, tak belajar dulu masalah alur alur an di mikrotik.......Click here to enlarge

  3. #648
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    to Om dinggo

    mau tanya

    kalau mau block game talisman gimana..?
    truus port nya berapa
    boleh tau kan

    thanks seblumnya

  4. #649
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    salah
    to all aja
    yg bisa bantuin nih

    kesal dengan game talisman online ini

    mau block game talisman online port nya berapa

    mohon petunjuk akang2 disini

  5. #650
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    Talisman yang mana??
    Yang ini
    Atau yang di facebook...

    Kenapa mau di block???

  6. #651
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    yup

    Click here to enlarge Originally Posted by dingo Click here to enlarge
    Talisman yang mana??
    Yang ini
    Atau yang di facebook...

    Kenapa mau di block???
    bukan di facebook

    kenapa di block........karena eh karena menjengkelkan
    main sampai pagi terus...kalau bayar ngak masalah ini gratis....kadang samapai 3 samapai 5 org main.....di bilangin susah...kalau di hapus game nya..mereka bisa instal sendiri

  7. #652
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    newbei

    pas mereka lagi main cek aja di mikrotik pakai toch lihat ip berapa dan port berapa trus block aja,Click here to enlarge

  8. #653
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    ikut nimbrung....

    Mangle

    0 ;;; === ICMP ===
    chain=prerouting action=mark-connection new-connection-mark=icmp-conn passthrough=yes
    protocol=icmp src-address=192.168.10.0/24

    1 chain=prerouting action=mark-packet new-packet-mark=icmp-packet passthrough=yes
    connection-mark=icmp-conn

    2 chain=prerouting action=change-dscp new-dscp=0 packet-mark=icmp-packet

    3 ;;; === DNS Manipulation ===
    chain=prerouting action=mark-connection new-connection-mark=DNS_CON passthrough=yes
    protocol=tcp src-address=192.168.10.0/24 dst-port=53

    4 chain=prerouting action=mark-connection new-connection-mark=DNS_CON passthrough=yes
    protocol=udp src-address=192.168.10.0/24 dst-port=53

    5 chain=prerouting action=mark-packet new-packet-mark=DNS_PKT passthrough=yes
    connection-mark=DNS_CON

    6 chain=prerouting action=change-dscp new-dscp=0 packet-mark=DNS_PKT

    7 ;;; winbox
    chain=input action=mark-connection new-connection-mark=winBOX passthrough=yes
    protocol=tcp dst-port=8291

    8 ;;; winbox
    chain=output action=mark-connection new-connection-mark=winBOX passthrough=yes
    protocol=tcp src-port=8291

    9 ;;; winbox
    chain=input action=mark-connection new-connection-mark=winBOX passthrough=yes
    protocol=udp dst-port=20561

    10 ;;; winbox
    chain=output action=mark-connection new-connection-mark=winBOX passthrough=yes
    protocol=udp src-port=20561

    11 ;;; winbox
    chain=output action=mark-packet new-packet-mark=prio-UP passthrough=no
    connection-mark=winBOX

    12 ;;; === Point Blank CONNECTION UP ===
    chain=prerouting action=mark-connection new-connection-mark=Game_Up_Conn passthrough=yes
    protocol=tcp dst-address=203.89.146.0/23 in-interface=LAN dst-port=39190

    13 chain=prerouting action=mark-connection new-connection-mark=Game_Up_Conn passthrough=yes
    protocol=udp dst-address=203.89.146.0/23 in-interface=LAN dst-port=40000-40010

    14 ;;; === Point Blank CONNECTION DOWN ===
    chain=forward action=mark-connection new-connection-mark=Game_Down_Conn passthrough=yes
    protocol=tcp dst-address=203.89.146.0/23 dst-port=39190

    15 chain=forward action=mark-connection new-connection-mark=Game_Down_Conn passthrough=yes
    protocol=udp dst-address=203.89.146.0/23 dst-port=40000-40010

    16 ;;; === LUNA ONLINE CONNECTION UP ===
    chain=prerouting action=mark-connection new-connection-mark=Game_Up_Conn passthrough=yes
    protocol=tcp dst-address=202.93.16.0/24 in-interface=LAN dst-port=15000,15001,15002

    17 ;;; === LUNA ONLINE CONNECTION DOWN ===
    chain=forward action=mark-connection new-connection-mark=Game_Down_Conn passthrough=yes
    protocol=tcp dst-address=202.93.16.0/24 dst-port=15000,15001,15002

    18 ;;; === Cros Fire CONNECTION UP ===
    chain=prerouting action=mark-connection new-connection-mark=Game_Up_Conn passthrough=yes
    protocol=tcp dst-address=202.93.21.0/24 in-interface=LAN dst-port=10009,13008,16666,28012

    19 chain=prerouting action=mark-connection new-connection-mark=Game_Up_Conn passthrough=yes
    protocol=udp dst-address=202.93.21.0/24 in-interface=LAN dst-port=12020-12080,13000-13080

    20 ;;; === Cros Fire CONNECTION DOWN ===
    chain=forward action=mark-connection new-connection-mark=Game_Down_Conn passthrough=yes
    protocol=tcp dst-address=202.93.21.0/24 dst-port=10009,13008,16666,28012

    21 chain=forward action=mark-connection new-connection-mark=Game_Down_Conn passthrough=yes
    protocol=udp dst-address=202.93.21.0/24 dst-port=12020-12080,13000-13080

    22 ;;; == DRAGONICA CONNECTION UP ===
    chain=prerouting action=mark-connection new-connection-mark=Game_Up_Conn passthrough=yes
    protocol=tcp in-interface=LAN dst-port=7789

    23 chain=prerouting action=mark-connection new-connection-mark=Game_Up_Conn passthrough=yes
    protocol=tcp in-interface=LAN dst-port=12001

    24 ;;; == DRAGONICA CONNECTION DOWN ===
    chain=forward action=mark-connection new-connection-mark=Game_Down_Conn passthrough=yes
    protocol=tcp dst-port=7789

    25 chain=forward action=mark-connection new-connection-mark=Game_Down_Conn passthrough=yes
    protocol=tcp dst-port=12001

    26 ;;; === AYO DANCE CONNECTION UP ===
    chain=prerouting action=mark-connection new-connection-mark=Game_Up_Conn passthrough=yes
    protocol=tcp in-interface=LAN dst-port=18901-18909

    27 ;;; === AYO DANCE CONNECTION DOWN ===
    chain=forward action=mark-connection new-connection-mark=Game_Down_Conn passthrough=yes
    protocol=tcp dst-port=18901-18909

    28 ;;; === ATLANTICA UP ===
    chain=prerouting action=mark-connection new-connection-mark=Game_Up_Conn passthrough=yes
    protocol=tcp dst-address=203.89.147.0/24 in-interface=LAN dst-port=4300

    29 ;;; === ATLANTICA DOWN ===
    chain=forward action=mark-connection new-connection-mark=Game_Down_Conn passthrough=yes
    protocol=tcp dst-address=203.89.147.0/24 dst-port=4300

    30 ;;; === Perfect World UP ===
    chain=prerouting action=mark-connection new-connection-mark=Game_Up_Conn passthrough=yes
    protocol=tcp in-interface=LAN dst-port=29000

    31 ;;; === Perfect World DOWN ===
    chain=forward action=mark-connection new-connection-mark=Game_Down_Conn passthrough=yes
    protocol=tcp dst-port=29000

    32 ;;; === WarRock UP ===
    chain=prerouting action=mark-connection new-connection-mark=Game_Up_Conn passthrough=yes
    protocol=tcp in-interface=LAN dst-port=5340-5352

    33 ;;; === WarRock DOWN ===
    chain=forward action=mark-connection new-connection-mark=Game_Down_Conn passthrough=yes
    protocol=tcp dst-port=5340-5352

    34 ;;; == GAME PACKET UP ===
    chain=prerouting action=mark-packet new-packet-mark=Game_Up passthrough=no
    in-interface=LAN connection-mark=Game_Up_Conn

    35 ;;; === GAME PACKET DOWN ===
    chain=postrouting action=mark-packet new-packet-mark=GAme_down passthrough=no
    out-interface=LAN connection-mark=Game_Down_Conn

    36 ;;; === Zynga Poker Connection UP ===
    chain=prerouting action=mark-connection new-connection-mark=Poker_up passthrough=yes
    protocol=tcp dst-address-list=IPFB in-interface=LAN dst-port=843

    37 chain=prerouting action=mark-connection new-connection-mark=Poker_up passthrough=yes
    protocol=tcp dst-address-list=IPFB in-interface=LAN dst-port=9339

    38 chain=prerouting action=mark-connection new-connection-mark=Poker_up passthrough=yes
    protocol=tcp in-interface=LAN content=statics.poker.static.zynga.com

    39 ;;; === Zynga Poker Connectuon DOWN ===
    chain=forward action=mark-connection new-connection-mark=Poker_down passthrough=yes
    protocol=tcp dst-address-list=IPFB dst-port=843

    40 chain=forward action=mark-connection new-connection-mark=Poker_down passthrough=yes
    protocol=tcp dst-address-list=IPFB dst-port=9339

    41 chain=forward action=mark-connection new-connection-mark=Poker_down passthrough=yes
    protocol=tcp content=statics.poker.static.zynga.com

    42 ;;; === Poker Packet UP ===
    chain=prerouting action=mark-packet new-packet-mark=Poker_up passthrough=no
    in-interface=LAN connection-mark=Poker_up

    43 ;;; === Poker Packet DOWN ===
    chain=postrouting action=mark-packet new-packet-mark=Poker_down passthrough=no
    out-interface=LAN connection-mark=Poker_down

    44 ;;; === Yahoo Messenger Connection Mark ===
    chain=forward action=mark-connection new-connection-mark=YM passthrough=yes protocol=tcp
    dst-port=5050

    45 ;;; === Yahoo Messenger -> UP ===
    chain=prerouting action=mark-packet new-packet-mark=ym-up passthrough=no protocol=tcp
    src-address=192.168.10.0/24 in-interface=LAN dst-port=5050 connection-mark=YM

    46 ;;; === Yahoo Messenger -> DOWN ===
    chain=postrouting action=mark-packet new-packet-mark=ym-down passthrough=no
    out-interface=LAN connection-mark=YM

    47 ;;; === HTTP Connection Mark ===
    chain=prerouting action=mark-connection new-connection-mark=http passthrough=yes
    protocol=tcp src-address=192.168.10.0/24

    48 ;;; === UPLOAD HTTP ===
    chain=prerouting action=mark-packet new-packet-mark=Upload passthrough=no protocol=tcp
    in-interface=LAN connection-mark=http

    49 ;;; === DIRECT BROWSING ===
    chain=prerouting action=mark-packet new-packet-mark=http_pkt_kecil passthrough=no
    connection-mark=http

    50 ;;; === PROXY HIT ===
    chain=postrouting action=mark-packet new-packet-mark=proxy-hit passthrough=no
    out-interface=LAN connection-mark=http dscp=4

    51 ;;; === PROXY MISS Big Packet ===
    chain=postrouting action=mark-packet new-packet-mark=http_pkt_besar passthrough=no
    protocol=tcp out-interface=LAN connection-mark=http connection-bytes=600000-4294967295

    52 ;;; === PROXY MISS Little Packet ===
    chain=postrouting action=mark-packet new-packet-mark=http_pkt_kecil passthrough=no
    protocol=tcp out-interface=LAN connection-mark=http connection-bytes=0-600000
    Queue Tree
    0 name="Browse HTTP" parent=HTTP packet-mark=http_pkt_kecil limit-at=0 queue=Http priority=7
    max-limit=0 burst-limit=0 burst-threshold=0 burst-time=0s

    1 name="BW UP" parent=global-in packet-mark="" limit-at=0 queue=default priority=8
    max-limit=0 burst-limit=0 burst-threshold=0 burst-time=0s

    2 name="Upload HTTP" parent=HTTP UP packet-mark=Upload limit-at=0 queue=Upload priority=7
    max-limit=200000 burst-limit=0 burst-threshold=0 burst-time=0s

    3 name="Proxy Hit" parent=BW DOWN packet-mark=proxy-hit limit-at=0 queue=default priority=8
    max-limit=100000000 burst-limit=0 burst-threshold=0 burst-time=0s

    4 name="Yahoo Up" parent=HTTP UP packet-mark=ym-up limit-at=32000 queue=default priority=4
    max-limit=128000 burst-limit=0 burst-threshold=0 burst-time=0s

    5 name="Yahoo Down" parent=HTTP packet-mark=ym-down limit-at=32000 queue=default priority=4
    max-limit=512000 burst-limit=0 burst-threshold=0 burst-time=0s

    6 name="BW DOWN" parent=LAN packet-mark="" limit-at=0 queue=default priority=8 max-limit=0
    burst-limit=0 burst-threshold=0 burst-time=0s

    7 name="HTTP" parent=BW DOWN packet-mark="" limit-at=0 queue=default priority=8
    max-limit=1000000 burst-limit=0 burst-threshold=0 burst-time=0s

    8 name="Game DOWN" parent=BW DOWN packet-mark=GAme_down limit-at=0 queue=game_dn priority=1
    max-limit=0 burst-limit=0 burst-threshold=0 burst-time=0s

    9 name="Game UP" parent=BW UP packet-mark=Game_Up limit-at=0 queue=game_up priority=1
    max-limit=0 burst-limit=0 burst-threshold=0 burst-time=0s
    pake internal proxy

    Mohon koreksinya.....

  9. The Following User Says Thank You to kututerbang For This Useful Post:


  10. #654
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    Click here to enlarge Originally Posted by toni88st Click here to enlarge
    pas mereka lagi main cek aja di mikrotik pakai toch lihat ip berapa dan port berapa trus block aja,Click here to enlarge

    mohon petunjuk

    apa benar seperti ini

    ;;; talisman
    chain=forward action=drop protocol=tcp src-address=76.73.79.138 dst-port=8888

  11. #655
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    Click here to enlarge Originally Posted by monoxs Click here to enlarge
    bukan di facebook

    kenapa di block........karena eh karena menjengkelkan
    main sampai pagi terus...kalau bayar ngak masalah ini gratis....kadang samapai 3 samapai 5 org main.....di bilangin susah...kalau di hapus game nya..mereka bisa instal sendiri
    klo ga bayar mending di DC aja mas...

  12. #656
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    terimakasih mas agan-agan sekalian atas cerca-an dan hina-an nya.
    tapi pencerahannya mana ...... gan ?Click here to enlarge

    sekarang settingan udah jalan semua, tapi ada msalah dikit.
    di queue tree dah gw masukin ip client, sewaktu smua online, com 8 atau com 9 ga' bisa browsing, yg lainnya ga' msalah, kl com lain di matikan, si com 8 atau 9 ini bisa browsing dan ter-capture di queue tree.

    apakah masalah di kabel LAN? Click here to enlarge dah gw ganti gitu2 juga...
    apakah masalah di switch HUB?Click here to enlarge krn dr hub 1 ke hub 2 gw sambung...
    apakah memang settingan mikrotiknya?Click here to enlarge

    mohon pencerahan agan-agan sekalian........Click here to enlarge

  13. #657
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    Click here to enlarge Originally Posted by kututerbang Click here to enlarge
    ikut nimbrung....

    Mangle



    Queue Tree


    pake internal proxy

    Mohon koreksinya.....
    mantap gan..

    untuk Queue typ n'y gan

  14. #658
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    Click here to enlarge Originally Posted by cokixdie Click here to enlarge
    klo ga bayar mending di DC aja mas...

    gimana mau DC inya

    la wong mereka main 12 malam ampe pagi
    gua kan tidur hehehehhehe


    thanks masukannya

  15. #659
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    Nubie dari samarinda hader Click here to enlarge


    Click here to enlarge Originally Posted by kututerbang Click here to enlarge
    ikut nimbrung....

    Mangle



    Queue Tree


    pake internal proxy

    Mohon koreksinya.....
    menurut anda udah bener gak ?
    klo udah bener n g ada yg aneh yg knp kudu minta koreksi ?
    lagian gan.. sepet mata baca gtan Click here to enlarge
    mendignan kasih Ip publik + user aje biar di intip Click here to enlarge

  16. #660
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    Click here to enlarge Originally Posted by kututerbang Click here to enlarge
    ikut nimbrung....

    Mangle



    Queue Tree


    pake internal proxy

    Mohon koreksinya.....


    Wah wah.....kok gini ......Click here to enlarge
    Knp harus di buat up and down????
    Bukankah prerouting itu menangkap 2 arah????

 

 
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