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  1. #1
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    [help] ngegame online tetep lancar

    duh, dah lama baru mbuka forum ini,
    ternyata dah banyak informasi yg baru.
    oh ya skalian mau tanya buat mas2.

    gimana caranya supaya klo buat ngegame online lancar-lancar aja ketika client² lain banyak yang melahap bandwidth. Bisa dikatakan lebih memprioritaskan bandwidth buat game online daripada buat browsing dan download. Sebagai tambahan, aq dah buat rules new connection skalian new packet mark nya buat port dan ip game online di mangle. Terima kasih..

    Click here to enlarge

    Matur nuwun..

    Click here to enlarge

  2. #2
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    buat asumsi:
    UP/DOWN = 70%/30% dari total bandwith untuk game OL atau 30%up/70%down untuk internet selain game online
    jadi misal = kemampuan jaringan max adalah 100kbps/500kbps maka settingan untuk http/internet dan yang lain selain game di queue 30kbps/350kbps
    dan yang game unlimited. kita anggap game tidak akan memakan banyak bandwith(kecuali update).

    di queue bikin parent
    parent --- unlimited/unlimited
    +---- game OL (unlimited/unlimited)
    +---- Internet All (30kbps/350kbps)
    +--- disini bisa diset per ip

    semoga membantu
    terima kasih

  3. #3
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    maap mas adeldian, bisa diperjelas dengan contoh script di queue nya? untuk internetnya saya tidak ingin menggunakan pembatasan bandwidth tiap client seperti di simple queue. trima kasih bgd!Click here to enlarge

  4. #4
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    kalo tidak dibatasi tetap saja akan lag walaupun pakai priority
    memang bisa diakalin pakai brust tetapi koneksi gameonline membutuhkan bandwith yang lancar dan terus menerus. jika ada gangguan sedikit saja bisa mengakibatkan connection yang setablish jadi close.

    disini membatasi karena kemampuan download (terutama yang pakai download manager) yang bisa lebih dari 1 thread. sedangakn game rata2 cuman 1 thread.

    kalo scriptnya aduh gimana ya, kapan2 tak exportkan milik temanku ya
    soalnya nggak apal syntaknya. baca2 postinganku insya allah salah satunya ada deh

    terima kasih

  5. #5
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    yup makasih.. tp client dibatasi pun tidak apa2, yang penting masih lancar buat nge-game. oh ya tau caranya membatasi connection atau concurrent atau apa aq lupa untuk tiap2 client, supaya client yang pake IDM ga bisa make sampai 16 connections? aq tunggu scriptnya yah mas.. terima kasih bangettt...

  6. #6
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    contoh membatasi pakai connection-limit
    /ip fiwall mangle
    add chain=prerouting in-interface=local action=mark-connection new-connection-mark=con passthrough=yes
    add chain=prerouting protocol=tcp tcp-flags=!fin,!rst connection-mark=con \
    connection-limit=10,32 action=mark-packet \
    new-packet-mark=limit-per-ip passthrough=no comment="" disabled=no

    /ip firewall filter
    add chain=forward protocol=tcp packet-mark=limit-per-ip action=drop disabled=no
    nanti kalo ada connection yang melebihi dari 10 connection maka akan di drop packetnya
    angka 32 itu netmasknya, jadi kalo per ip maka 32 (jadi ini totoal yang dipakai per ip) kalo per 254 ip ya pake 24 (jadi ini totoal yang dipakai per 254 ip)
    CMIIW

    semoga membantu
    terima kasih
    Last edited by adeldian; 20-08-2008 at 10:13.

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  8. #7
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    makasih banget mas..
    oh ya mw tanya lagi.
    berarti paket yang dimark (limit-per-ip) dipakai di Firewall>Filter, ga dipakai di queue ya?
    Oh ya mas gimana script buat game online itu.. supaya game lebih diprioritaskan dan pengguna internet juga dilimit bandwidth? saya udah pake simple queue baik untuk mbatasi bandwidth tiap-tiap client dan juga bikin queue untuk beberapa port games dan aplikasi, tapi ketika beberapa client udah dienable pembatasan bandwidth nya, ko queue untuk games ga aktif, saya liat dari rate-nya yang kosongClick here to enlarge. terima kasih.

  9. #8
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    coba paste mangle game dan queuenya juga

    terima kasih

  10. #9
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    ini mas scriptnya:

    ini yg di Mangle:

    0 chain=forward src-address=192.168.0.0/27 action=mark-connection new-connection-mark=users-con passthrough=yes

    1 chain=forward connection-mark=users-con action=mark-packet new-packet-mark=users passthrough=yes

    2 chain=forward protocol=tcp src-address-list=downloads action=mark-packet new-packet-mark=download-paket
    passthrough=yes

    3 chain=prerouting protocol=tcp dst-port=80 action=mark-connection new-connection-mark=http_conn passthrough=yes

    4 chain=prerouting protocol=tcp dst-port=443 action=mark-connection new-connection-mark=http_conn passthrough=yes

    5 chain=prerouting protocol=tcp dst-port=53 action=mark-connection new-connection-mark=dns_conn passthrough=yes

    6 chain=prerouting protocol=udp dst-port=53 action=mark-connection new-connection-mark=dns_conn passthrough=yes

    7 chain=prerouting protocol=udp dst-port=27015 action=mark-connection new-connection-mark=cs_conn passthrough=yes

    8 chain=prerouting protocol=tcp dst-port=5050-5061 action=mark-connection new-connection-mark=ym_conn
    passthrough=yes

    9 chain=prerouting protocol=tcp dst-port=6000-7000 action=mark-connection new-connection-mark=irc_conn
    passthrough=yes

    10 chain=prerouting protocol=tcp dst-port=8291 action=mark-connection new-connection-mark=mt_conn passthrough=yes

    11 chain=prerouting protocol=tcp dst-port=110 action=mark-connection new-connection-mark=email_conn passthrough=yes

    12 chain=prerouting protocol=tcp dst-port=25 action=mark-connection new-connection-mark=email_conn passthrough=yes

    13 chain=prerouting protocol=tcp dst-port=22 action=mark-connection new-connection-mark=ssh_conn passthrough=yes

    14 ;;; http packet mark
    chain=prerouting connection-mark=http_conn action=mark-packet new-packet-mark=http passthrough=no

    15 ;;; dns packet mark
    chain=prerouting connection-mark=dns_conn action=mark-packet new-packet-mark=dns passthrough=yes

    16 ;;; ym packet mark
    chain=prerouting connection-mark=ym_conn action=mark-packet new-packet-mark=ym passthrough=no

    17 ;;; cs packet mark
    chain=prerouting connection-mark=cs_conn action=mark-packet new-packet-mark=cs passthrough=no

    18 ;;; irc packet mark
    chain=prerouting connection-mark=irc_conn action=mark-packet new-packet-mark=irc passthrough=no

    19 ;;; mt packet mark
    chain=prerouting connection-mark=mt_conn action=mark-packet new-packet-mark=mt passthrough=no

    20 ;;; Seal packet mark
    chain=prerouting connection-mark=seal_conn action=mark-packet new-packet-mark=seal passthrough=no

    21 ;;; email packet mark
    chain=prerouting connection-mark=email_conn action=mark-packet new-packet-mark=email passthrough=no

    22 ;;; ssh packet mark
    chain=prerouting connection-mark=ssh_conn action=mark-packet new-packet-mark=ssh passthrough=no

    23 chain=prerouting protocol=tcp dst-port=15000 action=mark-connection new-connection-mark=domo_conn passthrough=yes

    24 ;;; domo packet mark
    chain=prerouting connection-mark=domo_conn action=mark-packet new-packet-mark=domo passthrough=no

    25 chain=prerouting protocol=tcp dst-port=1818 action=mark-connection new-connection-mark=seal_conn passthrough=yes

    26 chain=prerouting dst-address=67.201.35.31-67.201.35.33 protocol=tcp dst-port=20201 action=mark-connection
    new-connection-mark=pangya_conn passthrough=yes

    27 ;;; Pangya packet mark
    chain=prerouting connection-mark=pangya_conn action=mark-packet new-packet-mark=pangya passthrough=no

    28 chain=prerouting protocol=icmp action=mark-connection new-connection-mark=icmp_conn passthrough=yes

    29 ;;; ICMP packet mark
    chain=prerouting connection-mark=icmp_conn action=mark-packet new-packet-mark=icmp passthrough=yes

    30 ;;; ICMP change TOS
    chain=prerouting packet-mark=icmp action=change-tos new-tos=min-delay

    31 ;;; dns change TOS
    chain=prerouting packet-mark=dns action=change-tos new-tos=min-delay

    32 ;;; Pangya change TOS
    chain=prerouting packet-mark=pangya action=change-tos new-tos=min-delay

    33 chain=prerouting in-interface=lokal action=mark-connection new-connection-mark=con passthrough=yes

    34 chain=prerouting protocol=tcp tcp-flags=!fin,!rst connection-mark=con connection-limit=4,32 action=mark-packet
    new-packet-mark=limit-per-ip passthrough=no
    ini yang di simple queue:

    0 X name="trafik" target-addresses=192.168.0.0/27 dst-address=0.0.0.0/0 interface=all parent=none priority=6
    queue=default/default limit-at=0/256000 max-limit=0/2024000 total-queue=default

    1 X name="pc01" target-addresses=192.168.0.1/32 dst-address=0.0.0.0/0 interface=all parent=trafik priority=6
    queue=default/default limit-at=0/8000 max-limit=0/86000 total-queue=default
    time=0s-24m,sun,mon,tue,wed,thu,fri,sat

    2 X name="pc02" target-addresses=192.168.0.2/32 dst-address=0.0.0.0/0 interface=all parent=trafik priority=6
    queue=default/default limit-at=0/8000 max-limit=0/56000 total-queue=default

    3 X name="pc03" target-addresses=192.168.0.3/32 dst-address=0.0.0.0/0 interface=all parent=trafik priority=6
    queue=default/default limit-at=0/8000 max-limit=0/56000 total-queue=default

    4 X name="pc06" target-addresses=192.168.0.6/32 dst-address=0.0.0.0/0 interface=all parent=trafik priority=6
    queue=default/default limit-at=0/8000 max-limit=0/56000 total-queue=default

    5 X name="pc07" target-addresses=192.168.0.7/32 dst-address=0.0.0.0/0 interface=all parent=trafik priority=6
    queue=default/default limit-at=0/8000 max-limit=0/56000 total-queue=default

    6 X name="pc08" target-addresses=192.168.0.8/32 dst-address=0.0.0.0/0 interface=all parent=trafik priority=6
    queue=default/default limit-at=0/8000 max-limit=0/56000 total-queue=default

    7 X name="pc09" target-addresses=192.168.0.9/32 dst-address=0.0.0.0/0 interface=all parent=trafik priority=6
    queue=default/default limit-at=0/8000 max-limit=0/56000 total-queue=default

    8 X name="pc11" target-addresses=192.168.0.11/32 dst-address=0.0.0.0/0 interface=all parent=trafik priority=6
    queue=default/default limit-at=0/8000 max-limit=0/56000 total-queue=default

    9 X name="pc10" target-addresses=192.168.0.10/32 dst-address=0.0.0.0/0 interface=all parent=trafik priority=6
    queue=default/default limit-at=0/8000 max-limit=0/56000 total-queue=default

    10 X name="pc12" target-addresses=192.168.0.12/32 dst-address=0.0.0.0/0 interface=all parent=trafik priority=6
    queue=default/default limit-at=0/8000 max-limit=0/56000 total-queue=default

    11 X name="pc05" target-addresses=192.168.0.5/32 dst-address=0.0.0.0/0 interface=all parent=trafik priority=6
    queue=default/default limit-at=0/8000 max-limit=0/56000 total-queue=default

    12 X name="utama" target-addresses=192.168.0.25/32 dst-address=0.0.0.0/0 interface=all parent=trafik priority=6
    queue=default/default limit-at=0/8000 max-limit=0/36000 total-queue=default

    13 X name="download-files" dst-address=0.0.0.0/0 interface=all parent=none packet-marks=download-paket priority=1
    queue=default/default limit-at=0/0 max-limit=24000/24000 total-queue=default

    14 name="HTTP" target-addresses=0.0.0.0/0 dst-address=0.0.0.0/0 interface=all parent=none packet-marks=http
    priority=1 queue=default/default limit-at=0/8000 max-limit=0/30000 total-queue=default

    15 name="IRC" target-addresses=0.0.0.0/0 dst-address=0.0.0.0/0 interface=all parent=none packet-marks=irc priority=>
    queue=default/default limit-at=0/0 max-limit=0/0 total-queue=default

    16 X name="pc04" target-addresses=192.168.0.4/32 dst-address=0.0.0.0/0 interface=all parent=trafik priority=6
    queue=default/default limit-at=0/8000 max-limit=0/56000 total-queue=default

    17 name="CounterStrike" target-addresses=0.0.0.0/0 dst-address=0.0.0.0/0 interface=all parent=none packet-marks=cs
    priority=4 queue=default/default limit-at=0/0 max-limit=0/0 total-queue=default

    18 name="Mikrotik" target-addresses=0.0.0.0/0 dst-address=0.0.0.0/0 interface=all parent=none packet-marks=mt
    priority=1 queue=default/default limit-at=0/0 max-limit=0/0 total-queue=default

    19 name="Email" target-addresses=0.0.0.0/0 dst-address=0.0.0.0/0 interface=all parent=none packet-marks=email
    priority=4 queue=default/default limit-at=0/0 max-limit=0/0 total-queue=default

    20 name="SSH" target-addresses=0.0.0.0/0 dst-address=0.0.0.0/0 interface=all parent=none packet-marks=ssh priority=>
    queue=default/default limit-at=0/0 max-limit=0/0 total-queue=default

    21 name="DNS" target-addresses=0.0.0.0/0 dst-address=0.0.0.0/0 interface=all parent=none packet-marks=dns priority=>
    queue=default/default limit-at=0/0 max-limit=0/0 total-queue=default

    22 name="Domo" target-addresses=0.0.0.0/0 dst-address=0.0.0.0/0 interface=all parent=none packet-marks=domo
    priority=3 queue=default/default limit-at=0/0 max-limit=0/0 total-queue=default

    23 name="YM" target-addresses=0.0.0.0/0 dst-address=0.0.0.0/0 interface=all parent=none packet-marks=ym priority=4
    queue=default/default limit-at=0/0 max-limit=0/0 total-queue=default

    24 name="Seal" target-addresses=0.0.0.0/0 dst-address=0.0.0.0/0 interface=all parent=none packet-marks=seal
    priority=3 queue=default/default limit-at=0/0 max-limit=0/0 total-queue=default

    25 name="Pangya" target-addresses=192.168.0.0/27 dst-address=0.0.0.0/0 interface=all parent=none packet-marks=pangy>
    priority=3 queue=default/default limit-at=0/0 max-limit=0/0 total-queue=default

    26 name="Pangya-utama" target-addresses=192.168.0.25/32 dst-address=0.0.0.0/0 interface=all parent=Pangya priority=>
    queue=default/default limit-at=0/0 max-limit=0/0 total-queue=default

    27 name="Pangya-pc01" target-addresses=192.168.0.1/32 dst-address=0.0.0.0/0 interface=all parent=Pangya priority=3
    queue=default/default limit-at=0/0 max-limit=0/0 total-queue=default

    28 name="Pangya-pc02" target-addresses=192.168.0.2/32 dst-address=0.0.0.0/0 interface=all parent=Pangya priority=3
    queue=default/default limit-at=0/0 max-limit=0/0 total-queue=default

    29 name="Pangya-pc05" target-addresses=192.168.0.5/32 dst-address=0.0.0.0/0 interface=all parent=Pangya priority=3
    queue=default/default limit-at=0/0 max-limit=0/0 total-queue=default

    30 name="Pangya-pc07" target-addresses=192.168.0.7/32 dst-address=0.0.0.0/0 interface=all parent=Pangya priority=3
    queue=default/default limit-at=0/0 max-limit=0/0 total-queue=default

    31 name="ICMP" target-addresses=0.0.0.0/0 dst-address=0.0.0.0/0 interface=all parent=none packet-marks=icmp
    priority=1 queue=default/default limit-at=0/0 max-limit=0/0 total-queue=default

    32 name="Pangya-pc13" target-addresses=192.168.0.13/32 dst-address=0.0.0.0/0 interface=all parent=Pangya priority=3
    queue=default/default limit-at=0/0 max-limit=0/0 total-queue=default
    script yg diatas. klo no. 0 - 13 di-enable, maka queue buat game ga jalan.
    Mohon diperiksa, maaf klo berantakan. Click here to enlarge
    terima kasih

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  12. #10
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    coba aja yang bagian game tanpa parent ditaruh paling atas
    baru setelha itu yang parent
    dan anak2 nya setelah parent

    terima kasih

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    aduh mas..
    kok kayaknya rame bener mangle + queue nya.. hehe..

    apa ngga mending port 80 dan port !80 yg dibikin mangle nya aja?

    lbh gampang monitoring, biar mikrotik nya ngga mabok jg.. haha..

    lalu bikin simple queue untuk masing2 klien, agar game klo lagi patch, ngga sedot semua bandwith..

    oia, apakah pc-01 bisa untuk game dan browsing?


    btw, game pangya dah tutup loh.. hihi..

  14. #12
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    Ok mas adeldian, nanti aq coba..
    ohya.. apa urut2an di queue itu pengaruh juga ya?
    makasih..

    Click here to enlarge Originally Posted by ponywaterhouse Click here to enlarge
    aduh mas..
    kok kayaknya rame bener mangle + queue nya.. hehe..

    apa ngga mending port 80 dan port !80 yg dibikin mangle nya aja?

    lbh gampang monitoring, biar mikrotik nya ngga mabok jg.. haha..

    lalu bikin simple queue untuk masing2 klien, agar game klo lagi patch, ngga sedot semua bandwith..

    oia, apakah pc-01 bisa untuk game dan browsing?


    btw, game pangya dah tutup loh.. hihi..
    iya yah terlalu ramai, nanti aq utak-atik lg deh. bukan pangya dari Indo mas, tapi Albatross18 dari USA. aq msh suka maen sih.. hihihi.

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    Click here to enlarge Originally Posted by emmerdale Click here to enlarge
    Ok mas adeldian, nanti aq coba..
    ohya.. apa urut2an di queue itu pengaruh juga ya?
    makasih..



    iya yah terlalu ramai, nanti aq utak-atik lg deh. bukan pangya dari Indo mas, tapi Albatross18 dari USA. aq msh suka maen sih.. hihihi.
    klo ga salah, urutan di queue ga pengaruh..
    klo untuk queue, pengaruh nya dari priority nya aja..

    yg pengaruh urutan, mangle..

    ow, pangya luar toh.. hihi..

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    ya pengaruh bro...

    coba aja bikin queue yang mengcakup untuk semua (queue total), alias target address ndak di isi. kalo di taruh paling bawah, yah semua yang queuenya per ip langsung ndak nampak traffic nya.

    kalo di taruh paling atas baru nampak trafficnya untuk per ip itu... sekalian queue total nya itu... Click here to enlarge

  17. #15
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    wahh... ternyata berhasil...!!!!
    queue buat game bisa jalan, walau queue buat mbatasin bandwith tiap klien udah dienable. aq pindah atas aja queue gamenya. terima kasih ya..
    oh ya mas adeldian.. script yang buat mbatasin connection tiap client ga berhasil kayaknya, aq dah batasin untuk per ip 5 koneksi (5, 32). tapi ga keliatan efeknya. apanya yah?

 

 
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